However, in 2016 there would be a very promising project landing on Steam: BallisticNG was aiming to be what Wipeout fans needed during that time (considering development and most initial builds were pre-Omega Collection) and more, with a PS1-style visual design and gameplay resembling the last Wipeout entry for PS1: Wipeout 3 Special Edition (regarded as one of the best in the series). While it was a great surprise, it also was a remaster of HD and 2048 for Playstation 4, which meant that there was not much exactly new in content. It would be after 2048’s release that the studio would be closed down, and there would be nothing else during 4 years until Wipeout Omega Collection arrived in 2017 with the assistance of new developers. The main developer Psygnosis (later SCE Studio Liverpool) had released Wipeout HD in 2008 for PS3, and then Wipeout 2048 in 2012 for the PSVita. Regarding the initial words, BallisticNG is another love letter to a unseen game series since years, and an quite interesting one at that: The Wipeout series had its share of varying gameplay changes between the console generations, but it stood as one of the best for anti-gravity racing (alongside with F-Zero) in most of Sony’s platforms. Today’s interview was brought with Vonsnake, one of the two-man team in Neognosis, but being the lead developer (and composer) for BallisticNG. Another day, another game series that I love but has been missing for years, and another game that manages to bring that magic touch into our modern world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |